PLL is common, and so is some ZBLL. You don't need to know anywhere close to full ZBLL or LL, just some algorithms like RU'R' F'UF RUR2 FRF', rU'r U2 R'FR U2 r2F , F UR'U' RD'R2 UR'U' R2 D F', RU2R'U'R'FR2U'R'U'RUR'F'RU'R', U' R U R D R' U' R D' R' U2 R' U' R U' R', R U2 R' U2 R' F R U R U2 R' U' R U R' F'.
I wish I knew all of those (and more) but I don't yet.
where can i learn BH edges from ?
Very, very, very nice tutorial.
Thanks you a lot!
I can just suggest to you writing setups for each of case. I mean, seeing only "URB FRU LFU" doesn't gives me a lot of info, and as i dunno BH yet, i want to see what i'm, doing. So while reading i was expecting smth like
Lets give a look at URB FRU LFU (setup F' L' F R' F' L F R), and then explaining theory. btw, thanks you a lot!
My mark is 9.9 out of 10 (i see minor misclears for me in this tutorial). Theory is very nice!
Last edited by Nickmaovich; 12-04-2011 at 02:13 PM.
I'm bumping this thread because it has fallen into oblivion and I, for instance, found it incredibly useful in the past. May it be useful to many others.
Also, combined with this BH edges thread: http://www.speedsolving.com/forum/sh...Types&p=310411 It's the perfect combo for BH. Someone should bump that one as well, if Chris is OK with it.
Maybe there's a new BH thread I haven't seen yet, but still these two should be active.
@Nickmaovich Since this is advanced stuff you are expected to have a good grasp of all these concepts, the BLD nomenclature for targets, buffer and so on is used from the beginning, and to learn BH you should at least know OP.
i have some question wanna ask you guy?
what if we have a cycle has more than 3 corners. should we separate the cycle?
what if we have a 2-cycle( i mean it has only 2 corners). if we set up with 2 edges, and then we must orient the wrong pieces(what we do in oll).
and what should we do if our buffer URB already correct.
tks in advance.
p/s: i haven't studied ClassicPochman so please don't tell me to learn it. i'm using m2/3op,please answer my question. tks
Sent from my SGH-I897 using Xparent Purple Tapatalk 2
Last edited by lkhphuc vietnam; 07-13-2012 at 07:55 PM.
If you have a 2 cycle left, you should probably set it up into a PLL. Just remember to orient the corners and make sure they are in the same layer. If your buffer is already solved, 'store' it in another spot, lets say R. Then when you come across the piece that belongs in R you know you're done. I hope this made sense.
For example, your corner memorisation might look like this: UBR>RBD>FLD>DFR>UFR
However, a more accurate way of presenting the above cycle is to separate it into: UBR>RBD>FLD and UBR>DFR>UFR
There are 2 situations where this can occur:what if we have a 2-cycle( i mean it has only 2 corners).
Parity: If there is only a 2-cycle left to solve the corners, you have parity. Parity with BH isn't that hard to fix, but I still wouldn't bother thinking about it until you understand the main concepts behind BH 3-cycles
No parity: If you don't have parity, you'll be able to break into a new cycle by shooting to an unsolved piece and thus turning the '2-cycle' into a '3-cycle'.
Sorry, I'm not sure what you're asking here.if we set up with 2 edges, and then we must orient the wrong pieces(what we do in oll).
Break into a new cycle.and what should we do if our buffer URB already correct.
This is simply done by shooting UBR to any unsolved piece, then continuing like normal. An alternative to breaking into a new cycle is to use 'floating buffers', in that case you would switch to a different buffer (eg. UBL instead of UBR).