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Thread: BH Tutorial

  1. #231

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    Quote Originally Posted by Cube Equation View Post
    Then A9s should be very easy. Thanks.

    Is this the general approach for parity with a direct-solving 3-cycle method? Could you propose a more efficient method?
    A more efficient method would be setting up to a PLL, and even more efficient would be setting up to a ZBLL or LL alg. Setups are difficult for me because of the locations of my buffers.
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    Quote Originally Posted by aronpm View Post
    A more efficient method would be setting up to a PLL, and even more efficient would be setting up to a ZBLL or LL alg. Setups are difficult for me because of the locations of my buffers.
    Is this approach commonly used? I often have difficulties undoing the setup moves into a PLL and I don't plan to learn ZBLL anytime soon.

  3. #233

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    PLL is common, and so is some ZBLL. You don't need to know anywhere close to full ZBLL or LL, just some algorithms like RU'R' F'UF RUR2 FRF', rU'r U2 R'FR U2 r2F , F UR'U' RD'R2 UR'U' R2 D F', RU2R'U'R'FR2U'R'U'RUR'F'RU'R', U' R U R D R' U' R D' R' U2 R' U' R U' R', R U2 R' U2 R' F R U R U2 R' U' R U R' F'.

    I wish I knew all of those (and more) but I don't yet.
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  4. #234

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    where can i learn BH edges from ?

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    Quote Originally Posted by isoq58 View Post
    where can i learn BH edges from ?
    From here: http://www.speedsolving.com/forum/sh...Types&p=310411
    [1/5/12/100] 3x3 | 6.55 / 9.93 / 10.87 / 11.90 It's been like a year since I stopped cubing seriously. Now I'm trying to get back on my feet.

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    Very, very, very nice tutorial.
    Thanks you a lot!
    I can just suggest to you writing setups for each of case. I mean, seeing only "URB FRU LFU" doesn't gives me a lot of info, and as i dunno BH yet, i want to see what i'm, doing. So while reading i was expecting smth like
    Lets give a look at URB FRU LFU (setup F' L' F R' F' L F R), and then explaining theory. btw, thanks you a lot!
    My mark is 9.9 out of 10 (i see minor misclears for me in this tutorial). Theory is very nice!
    Last edited by Nickmaovich; 12-04-2011 at 02:13 PM.

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    I'm bumping this thread because it has fallen into oblivion and I, for instance, found it incredibly useful in the past. May it be useful to many others.

    Also, combined with this BH edges thread: http://www.speedsolving.com/forum/sh...Types&p=310411 It's the perfect combo for BH. Someone should bump that one as well, if Chris is OK with it.
    Maybe there's a new BH thread I haven't seen yet, but still these two should be active.

    @Nickmaovich Since this is advanced stuff you are expected to have a good grasp of all these concepts, the BLD nomenclature for targets, buffer and so on is used from the beginning, and to learn BH you should at least know OP.
    [1/5/12/100] 3x3 | 6.55 / 9.93 / 10.87 / 11.90 It's been like a year since I stopped cubing seriously. Now I'm trying to get back on my feet.

  8. #238

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    i have some question wanna ask you guy?
    what if we have a cycle has more than 3 corners. should we separate the cycle?
    what if we have a 2-cycle( i mean it has only 2 corners). if we set up with 2 edges, and then we must orient the wrong pieces(what we do in oll).
    and what should we do if our buffer URB already correct.
    tks in advance.
    p/s: i haven't studied ClassicPochman so please don't tell me to learn it. i'm using m2/3op,please answer my question. tks



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    Last edited by lkhphuc vietnam; 07-13-2012 at 07:55 PM.

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    Quote Originally Posted by lkhphuc vietnam View Post
    i have some question wanna ask you guy?
    what if we have a cycle has more than 3 corners. should we separate the cycle?
    what if we have a 2-cycle( i mean it has only 2 corners). if we set up with 2 edges, and then we must orient the wrong pieces(what we do in oll).
    and what should we do if our buffer URB already correct.
    tks in advance.
    p/s: i haven't studied ClassicPochman so please don't tell me to learn it. i'm using m2/3op,please answer my question. tks



    Sent from my SGH-I897 using Xparent Purple Tapatalk 2
    3OP corners is actually a subset of BH corners, except that it has a buffer piece. If you have a cycle that has more than 3 corners, you memorise the corners in pairs. For example, you have a cycle F > E > B > Q > T > J. You memorise FE, because the piece in the buffer position has to go to F, and the piece in F has to go to E. And the piece in E will go back to the buffer piece. Then the next cycle. The piece in the buffer now has to go to B, and the one in B has to go to Q, so after FE comes BQ, and so on.

    If you have a 2 cycle left, you should probably set it up into a PLL. Just remember to orient the corners and make sure they are in the same layer. If your buffer is already solved, 'store' it in another spot, lets say R. Then when you come across the piece that belongs in R you know you're done. I hope this made sense.
    Cubes for sale. PBs NR #2 for 6x6, 7x7 and megaminx lol. Gonna do BLD this year, inspiration coming from: Maskow, Nevins.

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    Quote Originally Posted by lkhphuc vietnam View Post
    what if we have a cycle has more than 3 corners. should we separate the cycle?
    If you like, you can think of all the corners as being just the one big cycle. However, once you begin execution you need to treat the corners as separate 3-cycles.

    For example, your corner memorisation might look like this: UBR>RBD>FLD>DFR>UFR
    However, a more accurate way of presenting the above cycle is to separate it into: UBR>RBD>FLD and UBR>DFR>UFR
    what if we have a 2-cycle( i mean it has only 2 corners).
    There are 2 situations where this can occur:
    Parity: If there is only a 2-cycle left to solve the corners, you have parity. Parity with BH isn't that hard to fix, but I still wouldn't bother thinking about it until you understand the main concepts behind BH 3-cycles

    No parity: If you don't have parity, you'll be able to break into a new cycle by shooting to an unsolved piece and thus turning the '2-cycle' into a '3-cycle'.
    if we set up with 2 edges, and then we must orient the wrong pieces(what we do in oll).
    Sorry, I'm not sure what you're asking here.

    and what should we do if our buffer URB already correct.
    Break into a new cycle.

    This is simply done by shooting UBR to any unsolved piece, then continuing like normal. An alternative to breaking into a new cycle is to use 'floating buffers', in that case you would switch to a different buffer (eg. UBL instead of UBR).

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