I forgot all my algs.
What is an A perm? (I prefer either the 9 move optimal or a short 2 gen.)
I found a really bad 13 move commutator.
I forgot all my algs.
What is an A perm? (I prefer either the 9 move optimal or a short 2 gen.)
I found a really bad 13 move commutator.
Very nice! But it would be awesome if it could turn faster..
sweet though!
Lol, I really suck :P like 700 secs or something on my first try, spent like 100 sec on finding the first F2L pair :P
Last edited by SimonWestlund; 03-31-2009 at 12:30 PM.
Sub-130It's harder than I thought it would be... I find it hard to even find all of my first star pieces...
I think just because of this great sim, I will buy a megaminx in real life soon![]()
218, 2nd try
is it possible to "close" it, so it looks more like a mefferts?
I reduced the gap, but now all the pieces look really big, like a chinaminx :P
Hmmm... that's interesting. I like what you're describing a lot more than what I did, because it's so much more like the cube notation we're all so used to. How about F, U, R, L, DR, DL, BL, BR, and B, D, BLD, BRD for the missing 4 faces?Unfortunately there is no standard notation, but it's usual to see the faces around front labeled U, R, DR, DL, L (going clockwise) and the faces around up labeled F, L, BL, BR, R (going clockwise). The other four faces are so rarely (that is, never) used in algs that nobody bothers to name them :P But yeah, D in Jaap's notation is DR in the common alg notation.
EDIT: I just made the change. Tell me if it looks good.
I just *knew* you would ask this. Unfortunately, the code I've written wouldn't scale well at all. That's hardly a reason not reason not to do it though...
How is your first solve so damn fast? My first was over 12 minutes!
I'm not exactly sure what you're describing. Are you looking for something besides the gap and cut_depth?
Last edited by jfly; 03-31-2009 at 09:29 PM.
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