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Thread: MegaminxSim

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    Member fanwuq's Avatar
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    I forgot all my algs.
    What is an A perm? (I prefer either the 9 move optimal or a short 2 gen.)
    I found a really bad 13 move commutator.
    I used to solve computer cubes slowly. Best averages of 12: 2x2x2: 4.155 3x3x3: 14.74 Squat: 415 Bench: 275 Deadlift: 465

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    What IS an A perm? I've just been doing R'D'R for all the CPs.
    Computer cube PB averages of 12: [Clock: 5.72] [Pyraminx: 3.44] [Megaminx: 49.52]
    [2x2: 2.66] [3x3: 8.71] [4x4: 29.06] [5x5: 52.69] [6x6: 1:34.78] [7x7: 2:20.34]

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    Super-Duper Moderator Lucas Garron's Avatar
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    Quote Originally Posted by fanwuq View Post
    I forgot all my algs.
    What is an A perm? (I prefer either the 9 move optimal or a short 2 gen.)
    I found a really bad 13 move commutator.
    The obvious minx port?
    R B' R2 F2 R2' B R2 F2' R2
    (Or R2 B' R F2 R' B R F2' R2 if you wanna save a move in fifth-turn-metric)
    garron.us | cubing.net | twisty.js | ACube.js | Mark 2 | Regs | Show people your algs: alg.garron.us

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    Very nice! But it would be awesome if it could turn faster..

    sweet though!

    Lol, I really suck :P like 700 secs or something on my first try, spent like 100 sec on finding the first F2L pair :P
    Last edited by SimonWestlund; 03-31-2009 at 12:30 PM.

  5. #25
    Super-Duper Moderator Lucas Garron's Avatar
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    Quote Originally Posted by SimonWestlund View Post
    Very nice! But it would be awesome if it could turn faster..

    sweet though!
    Look at posts #2 and #3.
    garron.us | cubing.net | twisty.js | ACube.js | Mark 2 | Regs | Show people your algs: alg.garron.us

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    Quote Originally Posted by qqwref View Post
    What IS an A perm? I've just been doing R'D'R for all the CPs.
    just a three cycle of corners that you can get on the 3x3.. the alg is almost the same on a megaminx.. you just have to do R2 instead of R sometime, or.. IDK, well.. it's a 3 cycle of corners..

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    Quote Originally Posted by Lucas Garron View Post
    Quote Originally Posted by SimonWestlund View Post
    Very nice! But it would be awesome if it could turn faster..

    sweet though!
    Look at posts #2 and #3.
    Thanks! Didn't see that edit that he made. I'll try again now

    I still get over 500 seconds... And with a real minx I get sub 120 secs easily :P
    Last edited by SimonWestlund; 03-31-2009 at 12:44 PM.

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    Sub-130 It's harder than I thought it would be... I find it hard to even find all of my first star pieces...

    I think just because of this great sim, I will buy a megaminx in real life soon

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    218, 2nd try

    is it possible to "close" it, so it looks more like a mefferts?

    I reduced the gap, but now all the pieces look really big, like a chinaminx :P

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    Unfortunately there is no standard notation, but it's usual to see the faces around front labeled U, R, DR, DL, L (going clockwise) and the faces around up labeled F, L, BL, BR, R (going clockwise). The other four faces are so rarely (that is, never) used in algs that nobody bothers to name them :P But yeah, D in Jaap's notation is DR in the common alg notation.
    Hmmm... that's interesting. I like what you're describing a lot more than what I did, because it's so much more like the cube notation we're all so used to. How about F, U, R, L, DR, DL, BL, BR, and B, D, BLD, BRD for the missing 4 faces?
    EDIT: I just made the change. Tell me if it looks good.

    Quote Originally Posted by qqwref View Post
    Incidentally, you wouldn't be open to making a heise-style gigaminx sim... would you?
    I just *knew* you would ask this. Unfortunately, the code I've written wouldn't scale well at all. That's hardly a reason not reason not to do it though...

    Quote Originally Posted by Robert-Y View Post
    Yay 469 secs first megaminx solve ever lol :P Figured it out by myself
    How is your first solve so damn fast? My first was over 12 minutes!

    Quote Originally Posted by Pedro View Post
    is it possible to "close" it, so it looks more like a mefferts?
    I'm not exactly sure what you're describing. Are you looking for something besides the gap and cut_depth?
    Last edited by jfly; 03-31-2009 at 09:29 PM.

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