1. Originally Posted by Shamah02
well you do know that all corner 3 cycles can be solved in 8-12 moves and 12 being the worst case scenario... There are 6 cases that are 12 moves. This is one URB->ULF->DRF: U F2 U' F2 U' R2 U F2 U F2 U' R2

The other nasty ones are either mirrors or inverses of this one...
Daniel Beyer has a site of all corner commutators from URB but I can't find the link right now.
thats BH, not TuRBo or comms.........

2. I know. I was just speaking about commutators in general. And yes that is a commutator from the BH system...

3. Originally Posted by Shamah02
I know. I was just speaking about commutators in general. And yes that is a commutator from the BH system...
How is it a commutator???? what is the ABA'B'??????

4. A=U F2 U' F2 U'
B=R2
A'=U F2 U F2 U'
B'=R2

5. Originally Posted by Shamah02
A=U F2 U' F2 U'
B=R2
A'=U F2 U F2 U'
B'=R2

That is my favorite commutator out of all of the corner ones. The A part is really beautiful once you understand what it's effect is and how it achieves it.

Originally Posted by Shamah02
like say you had a commutator where you had 2 stickers on the U layer facing up and the lone corner in the D layer facing down. When you "see" this you know that it is not the simple commutator and needs 12 moves to be solved...
Not all cases of that type need 12 moves.

case 1) UBL -> DLB -> URB: D L2 D R2 D' L2 D R2 D2
case 2) UBL -> DLB -> URF: R' U2 R U L2 U' R' U L2 U R

I do agree though that you learn to see, based on how the stickers are situated in relation to eachother, which case type you have. It's a lot like F2L in CFOP solving actually. You could memorize every possible case as an "algorithm" or learn a small group of types of commutators and learn how to recognize them on other faces or from different angles. That's all BH is really. As for R2 commutators, try looking at the BH corner commutators first to see if you find one you like. If those don't work, or you don't like them, then try freestlye using setups and A perms or setting up into one of a couple simple commutators that you can recognize easily.

Hope that helps at least a bit,
Chris

6. don't know if you already have seen my TuRBo corners algs. but maybe you find them a bit easier. I'm also in the process of learning them.

http://www.speedsolving.com/forum/sh...27&postcount=1

7. Originally Posted by Rubixcubematt
Originally Posted by Shamah02
I know. I was just speaking about commutators in general. And yes that is a commutator from the BH system...
How is it a commutator???? what is the ABA'B'??????
How can you not see it?!?

I really doubt that you actually use freestyle corners now.

Edit:

If you are transitioning between New/old Pochmann and Freestyle/TuRBo, try this: http://www.speedsolving.com/forum/showthread.php?t=9594

8. Originally Posted by fanwuq

I really doubt that you actually use freestyle corners now.
So your basically saying that if anyone makes a mistake, they don't do that????? If you made a mistake about speedcubing, could i say to you that i doubt you actually speedcube now?????

9. Originally Posted by Rubixcubematt
Originally Posted by fanwuq

I really doubt that you actually use freestyle corners now.
So your basically saying that if anyone makes a mistake, they don't do that????? If you made a mistake about speedcubing, could i say to you that i doubt you actually speedcube now?????
The analogy is more like if I don't understand the definition of Roux EO, you will doubt that I use Roux. I'm not doubting that you can solve the cube blindfolded as you claim. But I am questioning how "free" is your "freestyle."

10. Originally Posted by Rubixcubematt
Originally Posted by fanwuq

I really doubt that you actually use freestyle corners now.
So your basically saying that if anyone makes a mistake, they don't do that????? If you made a mistake about speedcubing, could i say to you that i doubt you actually speedcube now?????
I think he was saying that he was doubting your freestyle corners because ABA'B' is such a fundamental part of commutators.