I know. I was just speaking about commutators in general. And yes that is a commutator from the BH system...
A=U F2 U' F2 U'
B=R2
A'=U F2 U F2 U'
B'=R2
Last edited by Shamah02; 02-28-2009 at 09:46 PM.
[thread hijack]
That is my favorite commutator out of all of the corner ones. The A part is really beautiful once you understand what it's effect is and how it achieves it.
[/thread hijack]
Not all cases of that type need 12 moves.
case 1) UBL -> DLB -> URB: D L2 D R2 D' L2 D R2 D2
case 2) UBL -> DLB -> URF: R' U2 R U L2 U' R' U L2 U R
I do agree though that you learn to see, based on how the stickers are situated in relation to eachother, which case type you have. It's a lot like F2L in CFOP solving actually. You could memorize every possible case as an "algorithm" or learn a small group of types of commutators and learn how to recognize them on other faces or from different angles. That's all BH is really. As for R2 commutators, try looking at the BH corner commutators first to see if you find one you like. If those don't work, or you don't like them, then try freestlye using setups and A perms or setting up into one of a couple simple commutators that you can recognize easily.
Hope that helps at least a bit,
Chris
Last edited by cmhardw; 02-28-2009 at 11:28 PM.
don't know if you already have seen my TuRBo corners algs. but maybe you find them a bit easier. I'm also in the process of learning them.
http://www.speedsolving.com/forum/sh...27&postcount=1
How can you not see it?!?
I really doubt that you actually use freestyle corners now.
Edit:
If you are transitioning between New/old Pochmann and Freestyle/TuRBo, try this: http://www.speedsolving.com/forum/showthread.php?t=9594
Last edited by fanwuq; 03-01-2009 at 10:03 AM.
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