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Thread: TuRBo Corners

  1. #11
    Member Rubixcubematt's Avatar
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    Quote Originally Posted by Shamah02 View Post
    well you do know that all corner 3 cycles can be solved in 8-12 moves and 12 being the worst case scenario... There are 6 cases that are 12 moves. This is one URB->ULF->DRF: U F2 U' F2 U' R2 U F2 U F2 U' R2

    The other nasty ones are either mirrors or inverses of this one...
    Daniel Beyer has a site of all corner commutators from URB but I can't find the link right now.
    thats BH, not TuRBo or comms.........
    3x3
    average of 5: 11.41 average of 12: 12.54!!!!!! I'm catching up to you feliks :P

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    I know. I was just speaking about commutators in general. And yes that is a commutator from the BH system...

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    Quote Originally Posted by Shamah02 View Post
    I know. I was just speaking about commutators in general. And yes that is a commutator from the BH system...
    How is it a commutator???? what is the ABA'B'??????
    3x3
    average of 5: 11.41 average of 12: 12.54!!!!!! I'm catching up to you feliks :P

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    A=U F2 U' F2 U'
    B=R2
    A'=U F2 U F2 U'
    B'=R2
    Last edited by Shamah02; 02-28-2009 at 09:46 PM.

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    Quote Originally Posted by Shamah02 View Post
    A=U F2 U' F2 U'
    B=R2
    A'=U F2 U F2 U'
    B'=R2
    [thread hijack]

    That is my favorite commutator out of all of the corner ones. The A part is really beautiful once you understand what it's effect is and how it achieves it.

    [/thread hijack]

    Quote Originally Posted by Shamah02 View Post
    like say you had a commutator where you had 2 stickers on the U layer facing up and the lone corner in the D layer facing down. When you "see" this you know that it is not the simple commutator and needs 12 moves to be solved...
    Not all cases of that type need 12 moves.

    case 1) UBL -> DLB -> URB: D L2 D R2 D' L2 D R2 D2
    case 2) UBL -> DLB -> URF: R' U2 R U L2 U' R' U L2 U R

    I do agree though that you learn to see, based on how the stickers are situated in relation to eachother, which case type you have. It's a lot like F2L in CFOP solving actually. You could memorize every possible case as an "algorithm" or learn a small group of types of commutators and learn how to recognize them on other faces or from different angles. That's all BH is really. As for R2 commutators, try looking at the BH corner commutators first to see if you find one you like. If those don't work, or you don't like them, then try freestlye using setups and A perms or setting up into one of a couple simple commutators that you can recognize easily.

    Hope that helps at least a bit,
    Chris
    Last edited by cmhardw; 02-28-2009 at 11:28 PM.

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    don't know if you already have seen my TuRBo corners algs. but maybe you find them a bit easier. I'm also in the process of learning them.

    http://www.speedsolving.com/forum/sh...27&postcount=1
    3x3: 14,19/16.28 / avg:21,xx | 1st 3x3 BLD(21-5-08): 9:38.56 | PB 3x3 BLD: 1:42.59

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    Quote Originally Posted by Rubixcubematt View Post
    Quote Originally Posted by Shamah02 View Post
    I know. I was just speaking about commutators in general. And yes that is a commutator from the BH system...
    How is it a commutator???? what is the ABA'B'??????
    How can you not see it?!?

    I really doubt that you actually use freestyle corners now.

    Edit:

    If you are transitioning between New/old Pochmann and Freestyle/TuRBo, try this: http://www.speedsolving.com/forum/showthread.php?t=9594
    Last edited by fanwuq; 03-01-2009 at 10:03 AM.
    I solve computer cubes slowly. Best averages of 12: 2x2x2: 4.155 3x3x3: 14.74

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    Quote Originally Posted by fanwuq View Post

    I really doubt that you actually use freestyle corners now.
    So your basically saying that if anyone makes a mistake, they don't do that????? If you made a mistake about speedcubing, could i say to you that i doubt you actually speedcube now?????
    3x3
    average of 5: 11.41 average of 12: 12.54!!!!!! I'm catching up to you feliks :P

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    Quote Originally Posted by Rubixcubematt View Post
    Quote Originally Posted by fanwuq View Post

    I really doubt that you actually use freestyle corners now.
    So your basically saying that if anyone makes a mistake, they don't do that????? If you made a mistake about speedcubing, could i say to you that i doubt you actually speedcube now?????
    The analogy is more like if I don't understand the definition of Roux EO, you will doubt that I use Roux. I'm not doubting that you can solve the cube blindfolded as you claim. But I am questioning how "free" is your "freestyle."
    I solve computer cubes slowly. Best averages of 12: 2x2x2: 4.155 3x3x3: 14.74

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    Quote Originally Posted by Rubixcubematt View Post
    Quote Originally Posted by fanwuq View Post

    I really doubt that you actually use freestyle corners now.
    So your basically saying that if anyone makes a mistake, they don't do that????? If you made a mistake about speedcubing, could i say to you that i doubt you actually speedcube now?????
    I think he was saying that he was doubting your freestyle corners because ABA'B' is such a fundamental part of commutators.

    EDIT: sorry i didn't read your post carefully enough
    Last edited by happa95; 03-01-2009 at 06:05 PM.

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