Not sure if this has been suggested (probably has), but here is a silly idea I just had in passing.
Do cross, then the first two slots of F2L. Insert the third slot and orient the edges simultaneously (maybe intuitive in some way?). Insert the last slot and orient corners. PLL
If the third...
I didn't have internet to look up how when I first got the cube, so I was essentially forced to invent my own method (which I still use to this day because I'm too lazy to learn something else). After that I started looking into other methods and their designs, their benefits, the move counts...
Simple question. What do you see in the future of speedcubing? Ten years from now, what will it look like? What will the world records be? What will be the more popular methods?
I think Roux will catch up a lot to CFOP in popularity. I think the WR for 3x3 will be somewhere in the 4-5...
Well, it really depends on if you want to be able to do it fast. If you want to do it fast, then you'll have to memorize algs one way or another.
But if you don't care about competing, then for beginners you could do 8355 or Sexy method as others have suggested. For advanced cubing without...
BLL... in all seriousness.
The reason BLL exists is because I didn't have the internet to teach me how to do it any other way, so I made it up, and it works, that's enough for me.
I guess I could say it's a CFOP variant? But not really because I didn't learn what CFOP was until after my...
This is interesting. But it has a few set backs as a method.
The way I would put it, this method is a bunch of smaller methods chopped up and put together. I don't think anyone does it that way specifically because it is extremely inefficient, requires a ton of moves, and has redundant solving...
This is really quite amazing. It appears to be extremely useful.
Ryan Heise truly was a genius cuber. It appears you understand very well, too. Good job!
Okay, I was messing with the cube and I discovered something rather interesting and cool at the same time. Part of this method is best understood when attempted.
1 - Cross
2 - Solve two opposite F2L pairs (opposite corners).
3 - Solve the remaining edges (This is done intuitively and can be...
Wow, I like these. They all follow a very logical progression, and are actually quite accurate when it comes to measuring individual parts. Good work!
I have one question though. What is P(alg)? and is it ( progression/mobility ) * Σ P(alg) * Efficacity(alg) or ( progression/mobility ) * Σ (...
When it comes to talking about speedcubing and speedcubing methods, the word "intuitive" usually refers to a step that is thought through instead of having memorized algorithms. The difficulty of thinking through God's algorithm is only slightly less than the difficulty of memorizing 43...
The algorithms may easier to memorize, but there is also recognition of the 104 states and the recall needed for those states. This is the only numerical way I have found to measure recognition requirements and include them into the formula's efficiency measurement, and so in all fairness, CLS...
Most cubers use CFOP/Fridrich.
I think the most intuitive is Roux.
ZZ is kinda cool, but is confusing and takes a ton of practice to get good at.
The method I use is my own BLL that I made up before the internet could teach me better. I don't recommend it. It's a trap.
So...